Hello, I'm currently learning rigging and animation and it's interesting to hear about this guideline. Does this limit/guideline includes all the bones in an armature or only the ones deforming the mesh? In addition, are there any similar "rules" to pay atention to with rigging and animation? Modelling has polycount…
Thanks for the feedback ! :) I really do hope that people don't think SS can bevel ANY mesh no matter how screwed up it is,because you still need to do some cleaning.This new boolean => bevel workflow is relatively new (or should i say updated) so the more one understands how to avoid the constraints of SS the more they…
For some reason I overlooked load/save anims. Although Ive been using constraints right below... This is a huge help! Thanks for the hint. I just need to establish a proper workflow with this because it looks easy to mess up. Obviously I need to select ALL bones of the skelton before I hit load. Maxscript will certainly…
Yeah her punch is a bit soggy. I'll tighten those keys up a bit when I get home. Good idea about offsetting the arms... though I'm not sure how I'd set that up. The only control on the big arms is the position, from the elbow down everything is tied to the biped so I don't have to key two sets of arms. Some kind of script…
cheers for the feedback man and the recommendation of the book. Yeah I have realized a while ago my proportions are not correct. When I started i should have checked them first before I started to sculpt. Due to time constraint, if I started to do heavy modifications I will have to spend a fair amount of time to re-sculpt,…
For the rig, you don't really need any joints for this. They are just gonna complicate matters. Instead you can do more or less everything with simple hierarchies and constraints. Most of the moving parts move around a well defined axis and have more or less only one degree of freedom. Just make sure when you are done…
Here's how it looks right now, I'm trying to nail the lighting before detailing any texture further (The orange-blue tones are purposefully exaggerated, but let me know what you think). Due to time constraints I won't be adding much more assets, besides the electric circuits on walls. I want to focus on making everything…
I guess this is Max? There are the Paint Soft Selection tools in Editable Poly, that offers some flexibility. You lose the edge constraint though. There are also the Paint Deformation tools in Editable Poly, might be easier to use for what you want. To select faces with an angle tolerance, Orionflame has some great…
I know here are a few Bungie employees that frequent these boards, and i had a question for you guys. It is about the lack of detail in the levels (especially swordbase). By "details" i mean garbage/rocks/debris littered through the level, as of right now the levels really barren and boring to look at. is the lack of…
you can also try extracting an edge as a spline and use the spacing tool in max to do this real fast! only catch with this is the alinement might be off depending on the surface. another way is, use same as above, "extract shape" then assign it as a path to move on (path constraint) and take a snapshot of the animation.…