REGISTRATION NOW
OPEN: http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference DAY ONE: WEDNESDAY 6 SEPTEMBER 2017 9.00-9.30 Coffee and Registration 9.30-9.45 Opening Remarks 9.45-11.15 KEYNOTE 1 – Professor Anne Gjelsvik – ‘The Hall of Faces in Game of Thrones: Facing the Changes…
the quest is pretty good and with the pc link coming next month it should be a decent replacement for the rift. The biggest downside is comfort since its a bit front heavy but you get used to it. Of every headset on the market the quest is my favorite for a quick session. From turning it on to ingame you're looking at…
freemium isn't accurate, there are three types of things you can buy, a cosmetic player icon, a prebuilt starter pack for one of the 3 factions, and up to 6 random cards every week. The prebuilt packs are $5 and you get one of the 3 when you start the game. Definitely not pay to win with those. You can buy a pack with 5000…
Hey thanks for taking the time to stop by. On the original sculpt I rarely looked at references and if I did it was obviously in not too much detail. I gathered some references to use, but its meant to be realistic, if not about 1.5 in a scale of 1-10, 1 being exact human replica 10 being completely cartoon/ stylised My…
Another question regarding the metallic - roughness workflow: In this chart http://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png it says under Metallic R "this value will always be greyscale" but contrary to this statement the guys from Allegorithmic say that the metallic map should be only black and…
lets go deeper. gamma 2.2 isn't actually a pow(color,2.2) function. the suggested way to convert to linear space is: "RGB = ((R'G'B' <= 0.03928) ? R'G'B' / 12.92 : pow((R'G'B' + 0.055) / 1.055, 2.4))" followed by "Luma = 0.2126 * R + 0.7152 * G + 0.0722 * B" The ' means prime, and implies that a color is in gamma space.…
@Alberto: I think it comes down to the intricacy of blending multiple cylinders at different angles with other shapes. Potential employers can gauge your ability to boolean together multiple shapes by hand. I also think that from a "baking of lightmaps" aspect, it also presents a real texturing challenge that can impress…
I didn't meant that that was your own statistics but like I said this would mean than less than 1 % of the 3D artists are using Blender that's why I think it's not representative and in game art there is mostly indies and hobbyist not like archiviz and product designers that work in companies with 3ds max. About the…
played a bunch last night. I dig it so far, visually it looks decent, everything is going on so fast that you are running/jumping all the time you dont really stop to look at low poly geo or stuff like that. I thought the movement/guns felt super solid, very fluid and easy to get used to, especially for parkour style shit…
I realized the tutorial I was typing out was too long and detailed for something that is a senior project. These are the maps I would use for dirty glass (make sure to UV the glass and output it to photoshop first): 1) Diffuse - Base color of the glass + any dirt/dust 2) Specular - A greyscale version of the diffuse layer,…