I finished it last night. I thoroughly enjoyed the first amnesia, dark decent. For reasons that were not really present in Machine for pigs. The environment was kinda an issue for me, there were so many re used assets from the previous game. (Besides props there was kit bashing with the previous game) and i just dont feel…
For a simple model like yours these are the steps I would take: 1. Apply skin modifier, and add all bones that need to be bound. 2. Set one bone to be a value of 1 for ALL verts on the mesh. 3. Go through the bones one by one and select the verts you want them to influence to give a value of 1. 4. Check the skinning to…
I bet you can pull it off! If not solo we can team up, amirite? For this example, it looks like you want to display a tangent space looking effect on your material, am I right? In this case you will want 0-1 for r and g channel and 0.5-1 for the b channel in order for your sphere in game to resemble the tangent space…
You got some awesome stuff going on here man, but I think you are over complicating the snow a bit. I think your small scale details are spot on for the snow, but those large scale details are not reading that well for a tileable texture. Clean snow is a really basic surface, and its large scale details come from the…
So I thought it would be cool to show how much a difference there is between the uncompressed shots that Joe posted and their DXT1 and BC5 (3Dc) counterparts. First we have DXT1 which has been the de-facto standard in normal map compression for years and is RGB/0.5 bytes per px Next we have BC5 (3Dc) which is 2x greyscale…
This is looking great! I love the imperfections in the fins, the bends in the metal and slight ill regularities you get when fabricating. All those little touches lead to the objects creditability and are oh-so-often over looked by 3D artists. For zero distortion, realistic bending and physics you can use Paul Hormis…
I'm pretty sure you could take them to court and prove they stole it, therefore they lose any protection from the orphan works legislation. This whole thing is a result of America's funny combination of lax copyright laws and draconian copyright laws. Here's a nice article from 2005 Copyright Reform to Free Orphans?…
the macro for bridge command is:macroScript bridge_cut_tool category:"renderhjs" toolTip:"shift+b bridge command on the edge selection"( --little help from --http://boards.polycount.net/showpost.php?p=880985&postcount=25 if (subobjectlevel==2) then --Edge SO ( if (((polyop.getEdgeSelection $.baseobject)as array).count ==…
If by "drawing from life" people mean copying what you see or copying a reference, I certainly don't think that is important. Out of all the time I have spent drawing, I have spent maybe 0.5% drawing from life in that sense. On another level, of course you have to have an idea of how things look. Sometimes a very specific…