hi fingus, great work, keep it up :thumbup: as it seems that you are trying to be historical accurate and one of my "real life" hobbies is reenactement, let me try to crit a few minor points: concerning the flutes on your breast and back plate: - the sharp edges are raised and the lower parts are at "ground level", - the…
The diffuse and specular are way too blurry and splotchy. You have a nice model and a really sharp normal map, but the diffuse and specular aren't helping it. Try running your normalmap through Crazybump, using the "Render Displacement Map" button on the left, then sliding up the "Enhance Detail" slider. This will give you…
Thanks for the suggestion! We hope to have a solution for this in a future version of Knald. We dont export as JPG because the quality is awful for content creation generally. You would be better using a lossless format such as png or tiff.
We dont support the flipping of images as we expect the user to import the mesh…
You should dot the up vector against the Pixel Normal WS. as a post effect you could do the same against the screen space world normal. http://www.polycount.com/forum/attachment.php?attachmentid=18300&stc=1&d=1405148878 The node is PixelNormalWS Dot that against your up vector Then to tighten the mask: Add 1 to the result…
I already have a set of pencils (DALER ROWNEY's set of 12) and some random mechanical pencil capable of 0.5 HB Led which I use for random drawings. So you guys mean to say that I should not mechanical pencil but carry the entire set with me all the time o.o. Though I did work with 2B before and it was really great for…
[ QUOTE ] I agree with a lot of what every one else said except for the environment stuff. I say spend your time on what your aiming for. My crit is that you are using next gen specs with the texture sizes and you are using normal maps, but your tri count is last gen. Your work would look better in my opinion if you added…
Sure , maybe you could specify what the subject matter is (why not give subtitle for each challenge- Polymelia for current one ) Personally I can't really see how this 3 can be link or leave in the same universe -> they are all stylized and have more then 2 arms (first one might not actually fit multiple arm description )…
I was unable to locate any useful information on the provided links; the others articulated it more effectively. Erik has previously shared some highly beneficial resources, for which I have consistently expressed my gratitude. However, I will not tolerate rudeness from anyone, irrespective of their years of experience.
Hey nice stuff you got here. Capture poses and personality pretty well in the drawings. My only critique is your rendering - you're comic-book style outlining abit too much - at least for my tastes anyway. In my opinion. outlining a silhouette before you capture the 3D form severely flattens any images, no matter how…