It's a clever trick. I believe they're using a cubemap. The benefit of using this technique is that it's quite fast since there's no dynamic lighting involved, and you can easily get that toon-shaded, dramatic visual. First, they must generate a "lighting cubemap." You can build a self-illuminated mesh volume with flat…
Lighting is built, lightmap resolution is turned up to 64 (but it could definitely be lower), and the lightmap UV's are on a seperate UV channel (Texture is on channel 0, lightmap is on channel 1. I just have a simple point light right above it, I have a feeling it might be a light setting. Here's my lightmap UV:
Nice looking model! There are couple of things that I would maybe do differently. 1. When you are using specular maps in PBR you want to use very dark colors on metal parts in your albedo map. Metals will reflect almost all the energy so doing this will keep the metal feel alive. Metalness maps are much easier to do and I…
Updated her skirt (finally) in Marvelous Designer, though I think it currently looks too tight fitted on her. Might go and puff it in Zbrush and see how that looks...
I don't use bright lights and I wanna render a middle-dark room. A scene doesn't get enough lighting 'cos I get a noise. I need to use portals because of that. ProRender can't use the portal material. In r20 portal was included in the compositing tag. https://help.maxon.net/us/#TCOMPOSITING-COMPOSITINGTAG_GROUPRPR
nice work man. love the assets! the qulaity is top notch. right now the lighting is looking kinda weird, there is bright areas all over the place and with all the detail in the enviro its hard to focus your eye. its hard to tell what time of day it is right now. here is a quick paintover with some ideas maybe to help…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
The assets are looking quite good. They have nicely defined materials. Maybe check the normals around the lower body of the clock (there should be hard edges). Also, on the couch pads the low poly could follow the diamond shape more closely. It should only be a matter of triangulating and positioning faces in a correct way…
Paragon characters... Okay, got it. I'll take a look at some. Thanks. I'm actually a bit confused with the whole Static and Dynamic thing. Can meshes be changed to Dynamic? From what I can see/tell, meshes are all Static anyway, right...? I don't recall seeing any option to change that anywhere. Or I take it Static Meshes…