You're not them. Tim Schaffer can get away with promising very little because he has a long history of work, people know his games and like them, and Notch backed it, and it went viral. Those are advantages very few projects have to leverage themselves. If I could critique your pitch... I'm in pretty much complete…
My comment is only further enforced by your last post. You are measuring the artistic quality of a game/asset by its technical merits. Which again, have nothing to do with art. Tessellation for example dose not make ANYTHING more artistic. It is nothing more than a way to give an object more geometry. It dose not change…
I agree with a lot of what Hazarous said on being "complacent" and falling by the way side. Seen way too many people fall into this trap. Although you do have to remember its also a delicate timing balance. For myself, right now we are crunching away to finish Uncharted 3 up here and have been for a while. I haven't done…
Indie Team looking for a Character Modeler/Texture Artist ! We are developing Critical Point, a fast semi realistic Tactical Shooter designed for clan and league play. It's not a Counter Strike Clone like some people are thinking. It is faster and it takes more shots to kill someone. We will bring back the Arcade style !…
some nice work, I like where it is going. in terms of critique, I have a few suggestions that might help. starting with lighting, 1. you have no visible light fixtures, which makes it difficult to know the source of the light ( it generally seems like omni's everywhere), leading to no directionality in the scene making it…
Hello, This is bugging me for a quite some time. I am about to start working for local company as a tiler but my background is artistic. But, since art is not paying bills and i'm still working on my 3d skillsets (+ time is the enemy), I wanted to ask is there more people that are working some other jobs non related to…
Think Im calling him done, its gone a bit realistic haha but oh well. gotta be the fastest cloth sculptin Ive done everrrrr haha. Weish - that is awesome man, please MOARRRRR!!!!!! Carter - lovely bake and model, would be cool to see some wires :) Speed87 - looks like a real solid base, might help to make the cloth extra…
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know. Off the top of my head, here's one I've picked up: -Being able to hide elements of your Editable Poly mesh while skinning: really comes in…
Alright so I am just doing a quick update, I will definitely be working on it more, in order to get everything done on time. Unfortunately with work and all that I haven't been able to get as much done, but one step at a time. I am also a bit intimidated from all these amazing pieces of work that I have seen, but I am…