I will need to go all noobie mode on you guys! what I am doing wrong here?: - I make a 2048x2048k document in Zbrush - I frame the basic Zbrush polyPlane - I export this plane to 3DSMax - convert the editable mesh to editable poly and extrude the edges by sight (arbitrary) - I convert the model back to editable poly and…
You should not edit a baked normal map, and certainly not rotate or scale or liquify it, whatever, in photoshop. It's basically a map of 3d vectors. You just can't edit it without breaking it. So your workflow is not good. Dont bake with zbrush, use xnormal or substance painter or marmoset toolbag or handplane instead.…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…
Well it's not maxscript, so it's not that easy. This is C++ code which needs to be compiled. You would then replace your Edit Poly Object Plugin in 3ds Max with your own compiled version. Buuuut I don't know if the SDK sample code is up to date with all the fixes that the 3ds Max Team is pushing with each update/new…
Hey trebor777 thanks for sharing this! I was testing it out before I add it to our wiki, but I couldn't get it to work. I've probably got the steps wrong though. 1. Make a teapot, collapse to Editable Poly. 2. Deleted all elements except the lid. Select half the faces, Detach. 3. Select the vertices along the seam, click…
If you want to duplicate an entire mesh symmetrically, the option is in the file menu under edit (Edit > Duplicate / Instantiate > Duplicate Symmetry). That's duplicate mind you, so it's just creating a new / separate mesh that happens to be symmetrical (you can also merge if you want them to be the same mesh, that's what…
Thanks guys. Iclone has a lot of motions that you can edit and even blend them in a motion mixer. Its easy to edit mocap, blend them and export them to your favorite application. Its also possible to import mocap from other sources like Ipi, brekel and edit them in Iclone. Its one of the reasons I use Iclone. A mini…
thanks guys :) r_fletch_r> I'm afraid not. It should be possible to export to 3DSMax from Mental Mill. But there has been several hand edited additions to the .cgfx file after exporting. Mainly to get the mip-level functionality working since Mental Mill doesn't support texCUBElod command. Also to get a passable UI in Maya…
I think "Select by Material" works in the old material editor ( but not 100% sure ) Did you guys report the overlapping UV issue ? http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax regarding the UV resetting after the edit mesh/edit poly modifier i guess this is is because the edit modifier does…
seems to work ok Marine. I can take a poly or a tri and then in the edit poly sub object menu, you can extrude along a spline. It doesn't stay live , but its not a bad solution for blocking out planes in max edit: might be actually easier to loft the splines lofts seems quite powerful and I have ignored for the last ten…