Yea a pokemon mmo that sticks to the pokemon gameplay would make a lot of sense. None of that questing or grinding for loot, just a casual mmo that plays like the actual pokemon games with the only difference being you are connected with 1000s of other players. The "end game" can be tournaments (you know, like the actual…
What sort of camera are you looking for? in the $100-200 range you can get a nice, compact camera, in the $200-300 you can get a high end compact or or a wanna-be SLR, larger-frame camera. If you can give some more info there are a lot camera nerds here who will give you good recomendations I've got the year older version…
I had a question about the bullets - are they really flat on both ends? I've shot pistols and rifles before (only a few times) but it struck me as odd that it was a flat cylinder on both ends of the chamber. Also, RE: lighting and shading, I agree with above comments and also wonder if you could get more ambient occlusion…
IME coders simply tend to not use and perceive the tools like end users do. That's why when they refactor parts of the code you end up loosing all those nice little features that had been added over time due to specific user requests. All your knowledge about workarounds erased in one innocious looking update. Instead you…
short version: it's not worth 80K. Pay yourself for a year and focus on sculpting and modeling. You drawing skills are too weak to be a concept artist. You will not need to know any other programs than Photoshop, Zbrush, Max/Maya and the company engine (oversimplifying a little i know) certificates are useless. At least…
50k? That was high-end last gen, but... look, try to optimise as much as possible of course, don't get carried away with useless polys everywhere just because someone else did it... but there's characters in current gen games averaging 70-140k. 40k seems to be about the lower end of hero characters these days. Also, either…
Great post Hazardous! If you're skilled enough you'll land a job, then it's just about trying become even more skilled so companies wants you specifically for their companies. It's up to you in the end though if you want to go over the line and spend all your spare time doing art or actually do other stuff that makes you…
Well, level artist does start to encompass a different set of skills from just env artist IMO. But obviously there is a lot of overlap. prop artist: tends to mean you just focus on modeling and texturing smaller to medium sized assets env artist: you are modeling larger scale assets as well as small ones, as well as…
Yeah the hair on the spring fellow looks as if it's being pushed up by some sort of force (rising wind?), unless this is what you want? You need to treat the jump action as the driver for the hair, it needs to lag behind the action, this is what secondary animation is all about. Little details that are trying to catch up…
The ears were still a massive WIP back then and I wasn't planning on the low poly being final, it was just too much of a headache for me to bother at the time. Though your suggestion did give me an idea on how to tackle the ears in the end, so many thanks for that! That question is a bit of a toss up; it doesn't have to…