Worst example of relying on cgi to sell a movie: watching superman crash through hundreds of fucking buildings for 30 minutes in the man of steel. Swear to god he did more damage than Zod in that one.
Thanks everyone for giving their comments. It sounds like it just better for (hard surface anyway) to just do the base mesh and high detail (except for like scratches, massive damage and the like) in 3ds or Maya. Thanks :)
Don't put Splash Damage's concept on your site. Link to the concept, but it's kind of misleading to show other people's work on your site especially if I have to look at it before I see your work.
@Thomas: it's up to you. The purpose of this challenge is to learn, to experiment and to exchange feedback. @Vasilesco: Really nice high poly model. I think the cuts in the woods are a little to many, but the metal "damage" looks really nice
things to steer clear of: - old damaged pillar - stone fountain - fire hydrant - hand-painted sword - sci fi hallway (debatable) - M4 Assault Rifle (debatable) - ? (tongue placed in cheek-pocket here)
Thanks! Yes I tried to go for a more subtle look. I used to overdo it all the time with wear. This time I really focused on precisely working with the masks and removing damage and grunge where it's not needed.
Hmm I wished you would have taken a detail/damage pass on it. with slashes and gouges Or at least dirty up the texture. I don't think clean armor suits Earth Spirit very well ;)
Hey guys just wanted to share the new thing i just finished, its a splash damage art test, i noticed many ppl doing them atm so decided to give it a go
hopefully a bit more variety in scenery/roads this time, and I wouldn't mind gas stations with purpose, oh and a bit more "life". but even with just night/day and damage it should be fun, looking forward to it.
I decided to go back and add more details. I added a lot of damage and dirt, but I think I added too much. Let me know how it looks and any feedback is appreciated.