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Intersecting Meshes
Topic by
Cody
·
Oct 2007
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Technical Talk
I'm modeling a tree that would ideally be for a next gen game. My question is whether it would be better for it to be one mesh with smooth topology instead of each branch being a different object, or if it matters.
Re: Blurry Emissive Textures in UE4
Reply by
acealmighty13
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Sep 2015
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Unreal Engine
It was the Mip Gen Settings, set to From Texture Group. I fixed it to NoMipmaps and I'm golden. Thank you
Re: Enviro Art question: Does level size affect employment??
Reply by
Joost
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Feb 2015
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General Discussion
I'd do some very polished next gen assets before doing environments IMO. Or dioramas at most.
3 results
Re: CIVIL WAR: STRIKER, daphz, BoBo, Eight, Balron, Damytria
Reply by
Balron
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Sep 2014
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3D Art Showcase & Critiques
i changed mine to just finishing the petrol / blood character. super next gen / super high poly.
Re: Build a Female Character With Me?
Reply by
SSquir33
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Feb 2012
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General Discussion
sounds dope. im too noob with next gen but am sure itll be a learning exp up for all
3 results
Re: Key of Ethios stuff
Reply by
wirrexx
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Mar 2013
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3D Art Showcase & Critiques
one of my fav game this gen was Eternal Sonata, and this style reminds me alot of it! GREAT WORK LOVE IT!
Re: Polycount's Sketch Thread!
Reply by
Lazerus Reborn
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Apr 2012
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2D Art Showcase & Critiques
Tonight's doodle. Eye is probably the only thing i like about it ;3 And Orange for 'next' gen lols
Re: Displacer Cannon (Half-Life : Opposing Force)
Reply by
igi
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Jan 2016
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3D Art Showcase & Critiques
so great. I really liked how you managed to convert ol' school look into current gen.
3 results
Re: [Portfolio] - Eric Chadwick
Reply by
Eric Chadwick
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Oct 2010
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3D Art Showcase & Critiques
OK, great, thanks for the feedback! Also thinking about getting a current-gen example up, will be fun to do!
3 results
Re: QUAKE 4 custom Models
Reply by
Steve Schulze
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Dec 2006
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3D Art Showcase & Critiques
Hah, I waited to long and someone beat me to the Next-Gen Lucy punch. Nice work, mate.
2 results
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