Actually, DWalker, that image was the starting point! I liked the design a lot, but as I modeled it began to feel it needed some extra details to make it pop more (I also removed the lanyard ring). My model is a hodge-podge of different details from here and there, but all from the mid to late 1800's. There is no one…
Okay, quick update:-added contact info on more images -changed lighting&color grading on the veteran's room, didn't use noise this time xD (old version image, for reference) -tried to stop the wallpaper from catching so much attention, mostly trough the new lighting -added another asset on the assets section, a sword…
This enviro is lookin pretty slick. Here are a few things: -I would populate the foreground more. Everything interesting is in the mid or background. -The only object that you do have in the midground is that super straight super vertical line from the wall on the left. Either shift some verts around or add something to…
Aaah, thank you for this comment! *_* I'm gonna look into all of this. :) Yes, having the same style in both of them is really hard, especially as this is the first time I ever make VFXs... ^^' I really wanted to make a distortion effect, a bit like Lux's Final Spark. But it doesn't look really good, so I'll either try to…
Lemme know if I'm getting closer or not. Really just trying new noise methods, various filters. Did some sharpening to remove the "hazyness" of it. Hopefully now some of those cloudy shapes are a little crisper. and others are pretty high frequency, but i feel good with them against the rest of the gun :) Lemme know what…
As with all performance questions, it really depends on how much else is going on. What is the "relative change": How many other bones you already use in a typical scene? would adding those 24 (4*6) extra ones really have a major percentage? Are you already limited in the scene... Are you using the GPU for skinning (if so…
Thanks :) When I talk about the HR/HP High res/High Poly, I mean the basemesh/turbosmoothed version meant for bake. LR/LP is LOD0. LOD1,2,3 are 75% down respectively My workflow is to create a basemesh that is adapted for both uses, basically the only different between the HR and the LR should be the control edges, that I…
Hey guys! Spacemonkey really wanted to make this a proper art dump, so he's getting us concept guys to make accounts and post too! Working on the project was great and all the 3D guys here at Splash Damage did an amazing job of taking our concept visions and really running with them. They took an old UE3 game to levels I…
Ubisoft's DRm schemes have been increasingly ridiculous for nearly a decade now. The last game I bought for PC was Blazing Angels in 2006. It installed some hideous, crippling starforce DRM scheme that disabled my DVD drive and embedded itself so hard into my operating system that I could never properly remove it. More…
Could someone here please check the STL I put in Google drive (link below). It's a quiet simple succession of subtools for a Boolean Operation. The live boolean goes fine but when I try to create the resulting mesh I have an error message. Just to precise, for each subtool I took care to delete lower subdivisions, remove…