cheers guys, thanks for the quick response. The desktop would still be my main workstation, but I was thinking I could use the laptop to work remotely (be it with a client or just not at home) I thought about how impractical it would be to have all the gear with me...but coffee shops and stuff here are pretty welcoming to…
I'm using Firefox and your images don't trigger a pop-up blocker and that thing is triggered if it even smells a popup within 2miles, so I think you're in good shape. It also loads pretty quick so I would be reluctant to change that. I have no clue about how you have it working so it could be a technical taboo, but from…
I've never had a problem with UV flipping in UE so I can't think of anything to help you there, but the other stuff I can throw a bit of info your way for. If you want to use multiple materials then in Max make sure to assign them to different material ID's on your mesh, then when you apply the multi/sub-object material…
As far as I know it works like this... 1. render the scene to an offscreen buffer where the pixels don't contain color or depth info, but rather UV coordinates 2. based on this render grab the appropriate small blocks from the MegaTexture on the background storage (blocks seem to be 128x128) 3. manually perform up to 4x…
What you're saying is not true. You will find that if you export an MD5mesh (with 1 smoothing group over the whole mesh in 3dsmax), and then apply a flat grey material (no normalmap or special parameters, just a diffuse/spec pass), the mesh will be perfectly smooth. The difference arises if you use "unsmoothedTangents" in…
The most important thing to fix is your thumbnails. What the hell are these things? All I see are techy greeble doohickeys, not inviting to click. How about this instead? Gives more clarity about the asset (I had no idea that grey thing was a gun, I expected a wall panel or something). It also looks a lot more crisp,…
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hey, I've made 2 scripts Version 1 will flip x or y //Create an Array of selected objects Version 2 will flip x or y or not at all //Create an Array of selected objects Hope that helps.
I can see in the first video that Windows ink/garbage was being used while she was writing in her diary. I'm pretty sure there is still a conflict between the MS ink software and the wacom services/drivers. This could easily be the cause of the mega lag shown. As for the 2nd one, I couldn't really see the ink ripples that…