Finally got it to work. Had to edit you're script a bit. Separated the point3 to separate floats (probably better way to do this) and then created controllers in script and attached them plugin Helper TestHelpername:"Test"classID:#(1084217646, -674216016)category:"Standard"extends:dummyversion:1invisible:false( local…
Keep in mind, I’m not talking about schools who have special staff on hand to tutor students or students being “mentored” by their profs. That’s all well and good and more power to the schools who provide it, that’s what a supportive learning environment looks like. I’m talking about industry professionals who aren’t…
Hey Mannykins, cool stuff so far. I'm not sure what stage you're at, so feel free to disregard some or all of my comments. 1. Be careful with your staging, right now if you look at frame 1, you've got the character almost dead center in the frame in a very symmetrical pose. I think I would try to get more asymmetry both in…
I just tackled this problem myself recently. Its kind of a pain in the ass. There is a very good reason that vertex color is not stored in the same place as vertex geometry. This is because a single vertex can have multiple colors, the same way that a single vertex can have multiple UV map coordinates. For example, in your…
I usually get a lot of these too until someone comes up with actual hints on things I did wrong. I usually appreciate these. But well... I'm new to the forums and a complete beginner at modeling myself. ...and I want to complain about something that bothers me on these forums... so please don't read along if you think I'm…
Some info on the nds. The nds supports 6 texture formats: * A3I5: 3 bit alpha 5 bit color index(palette with direct alpha) * 4 color palette (each texel is 2 bits) * 16 color palette (each texel is 4 bits) * 256 color palette (each texel is 8 bits) * A5I3: 5 bit alpha 3 bit color index (palette with direct alpha) *…
The PC market is as healthy as it ever was-- fewer games are sold in it because fewer games are made. Since it's peak (in 1998 I think) the PC game market has shrunk to a little more than half of what it was, but if you look at the shelf space for PC games since then it has shrunk 90%. The best selling games of all time…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
Love my pencils. Honestly, for quick studies and sketches I use a normal pencil(the non mechanical) in 2B, sometimes I use it up to 4B. It's great for putting down large areas of shading due to the softness and width of the nib, as it gets round quickly as it's so soft. After I've got my idea's sketched out, then i either…
Speaking from my own personal experience, thanks to the perfection that can be accomplished in CG and videogames, it has started to nag me in real-life situations. For instance I'll see a dent or a reflection that doesn't look aesthetically pleasing and want to fix it so it does. But then I realize that that is reality.…