Thanks guys, perhaps a few more features and a little optimization and it will be ready for beta testing. Here is this weeks update: Again, mostly under the hood stuff, working on the gui, but you can now specify the combination of cube variants you want for each level. Ex: Variant 0 :: Level 0 & Level 1 Variant 1 :: Level…
oh by the way, it just dawned on me that i edited funky bunnies script to include a uv-squash function and had wanted to post the addition here ages ago. this'll only be interesting to the completely scripting-impaired since it changes exactly 1 value, but maybe it'll help ;) add this at the end: macroScript my_UVCollapse…
The reason being, this set piece is 400+ drawcalls before being batched, and only 12 when batched. However if I bring it back into max, I can treat it as one piece. I think I have to move all the channel 1 uv's outside the 0-1 space beforehand so their not all clumped together. Then I can piece them back together and bake…
I would maybe consider trying to bring your UV shells off the borders of 0-1 space. All the lightmaps/shadowmaps are stitched in large atlas', so having them off the borders will hopefully guarantee you arent seeing any edge bleeds from one to the next. So scale your shells down a bit, and bring them off the 0-1 borders…
Zbrush doesn't have a concept of soft normals unless you export as an fbx in 4r7. Your bake was most likely done with soft normals on the low poly, and that mesh has hard normals, giving you the error (or its the other way around) either way the normals of your lvl 0 mesh/game mesh/bake mesh need to all be the same for…
my friend figured it out for me cause I'm just not very good really: import maya.cmds as cmds from pymel import * objName = cmds.ls(sl=1) prefix = objName[0].split(':',-1)[0] con_shapeNode_list = cmds.ls('{}:*'.format(prefix), type = "nurbsCurve") con_transformNode_list = cmds.listRelatives(con_shapeNode_list, p=1, type=…
If you're looking for something less "classical fantasy", check out China Mieville's books! [ame]http://www.amazon.com/s/ref=nb_sb_ss_i_0_14?url=search-alias=aps&field-keywords=china+mieville&x=0&y=0&sprefix=china+mieville[/ame] Also, anything from Terry Pratchett really (especially this…
Just turned down a job lead at a major game company to work unpaid on an indie game with a few other poor f*cks. Probably going to regret it but screw it, only live once i'm gonna do some crazy game development shizzit... just once in my life, before i've squandered it. [ame="…
My biggest complain is with people's perception of the review scale. It is essentially: 0-7: Shit. Don't bother 8: OK. Worth a bargain bin price 9: Really good 10: Best game ever. In reality, I think 8 is a really decent score for a game that is solid, fun, but not revolutionary. In the industry it's assumed that getting…
thanks HeadClot will do! I'm just working with unity so i've held off on that since there seems to be some issues. here's a small writeup if you're using unity http://talesfromtherift.com/getting-started-with-unity-and-oculus-rift-sdk-0-4-0/ . As far as i can tell from reading up you can still use your dk1 but its probably…