I use smart object as mentioned by @samman Here a example/template PSD file for 512x512 textures https://dl.dropbox.com/u/22781761/Downloads/Texture%20Tile%20Viewer.psd (1,62mb) Little video here [ame=" https://www.youtube.com/watch?v=YWoJ5jl9pUw"]Tutorial/tip Photoshop Texture Tile Viewer (Using Smart Object) -…
Hi. I duplicated some polys of the character from the areas where eyes and mouth must go (and uv-ed 'em apart, with their own material in the modeler: it's a 256x256 texture with the polys fitted at centre) : this 'cause I would like to have 2d texture's eyes and mouth instead of other polys, so I thought that I had to…
No legitimate artist slaps a photo on something and calls it done. You have to learn texturing to become a good artist. I think OP us stating he doesn't like texturing, not just hand painting texturing in a stylized manner. Even with photo real you have to be able to paint out artifacts, make it tile, or alter values and…
My first question would be, why do you need to combine them into a single texture sheet? It will be a lot simpler if you can keep each tiling texture separate. That being said, if you have no choice and must combine them, the only way (that I am aware of) to tile a texture if you combine them into a single texture is to…
I have what I hope is a simple question. I'm working on a scene with a lot of repeating textures, mostly concrete, but I'd like to apply a AO map to the environment. However, it's for an online game and memory is at a premium. Most of the meshes are static and it's an indoor environment. My thoughts on how to do this so…
I have a few mapping and texturing questions concerning a 3D model I recently completed based up Spinefinger's concept. My questions are based upon what is currently practiced in the gaming industry concerning texture size and shaders. 1. For this model, how many textures maps and what size would be appropriate if this was…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Wow! Scrolling down this thread and seeing your improvement is very very impressive! I'm looking to try out some Hand painted textures myself. I was wondering uses Mudbox to do this? I have painted textures in Mudbox most recently on the game I Am Bread. I love the feeling of painting onto a model, especially with a…
It is possible to do in Painter. 1. Export your current textures as document channels. 2. Export a plane from any 3d app. Make a new Painter Project with this plane as the mesh. 3. Import the textures. 4. Set up layers for each of the textures, these can be projection paint layers or fill layers, however your prefer, and…
Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…