I personally jumped on Open Broadcast Software. At first it's a sotfware for streaming content on the web, but you can use it to record mp4 file too. You can also set the compression factor. And it's free. It can record your microphone and the computer, great tool. http://obsproject.com/ Also, Fraps is made for…
Are texture atlas still used nowadays? I mean, I understand how making trim sheet textures (cramming 4/6 trims on a 512*512 texture) being useful, but doesn't actually cramming loads of textures on a gigantic map ends up being actually worse for the memory buffer and will cause loads of texture streaming problems?
@PixelMasher Thank you for our thoughts, it dose mean a lot, I have already started to put out free mini tutorials for tips and tricks on Youtube and doing live streams as well so people can come and ask questions. Its something I would like to still continue doing :) @sacboi Thank you for your message.
Wasn't all that stuff written back when hardware was still experimenting with coming up with the best techniques? I remember all sorts of stuff about vertex cache optimization, tri stripping, type streaming, but never saw anything else after that. Now that the GPUS have grown bigtime, I am a little curious what tricks they…
companies that supported LGBT rights in the 80's should be commended, if a company supports them now it's because it's more risky to oppose them. I haven't played it, but if Bioshock Infinite is the first main stream game to actually address racism, well, you can extrapolate the time frame LGBT rights will be addressed in…
@ZacD - Invaluable example of modularity / atlassing / modeling methods to prevent FOV texture streaming - maybe others will stumble across it for their projects as well @THendersonVFX & @nukakola7 - TY sirs! While sometimes frustrating, it's fair to say there is always room for improvement. This will definitely kick off a…
Cool concept, but it seems a little odd how all the lava is at the same point in its fall, if that makes any sense. It seems like it *just* started flowing, instead of being there for ages, and I'd expect there to be some streams of differing widths and intensities. Also it doesnt seem to be casting that much of a glow on…
Heh, right. And how many gamers are going to look at a surface in Rage and go "woah, streaming megatextures!"? Of course the scenario makes sense to me and my cynical nature if I swap "people" with "investors". You can give Impressive Technical Numbers for megatextures, but a square highlight is just a square highlight.…
They won't go out of alignment if you just resize them all at once. And you're only changing the scale by 20% or so. That's not going to make much difference to the lightmap streaming. But here's a doc on the player camera http://udn.epicgames.com/Three/CameraTechnicalGuide.html I think to change the player camera height…
Hey there everyone, I plan to start covering WrenTheme and it's development over on my twitch stream so that you all can give feedback while I develop and see what's happening! https://www.twitch.tv/sythenz Please join, post feedback, and let me know any suggestions you have for the next update in WrenTheme. Thanks, Scott.