Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1:
The model above looks correct but extremely dated. I had to google N64, was never into it. There are threads here you can use as a starting point. In this forum there is hand painted stuff and low poly art. Have a sticky nose.
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
You sent the Maya file to them and they can't export it. Only one of two issues I can think off: You rigged it correctly (no more than 4 influences per vert, make sure all bone weights per vert add up to 100%) and they can't export right. You didn't rig it right. Export the data as collada (DAE) and import back. If you…
Would love to hear some opinions on this character im currently working on, kinda feel stuck because im not satisfied with the level of realism it currently holds, plus i have issues with bringing all the details of the sculpt to the render stage, it feels like half gets lost during texturing. ( also after texturing…
I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio. My goal is to achieve a similar stylized look to games like Overwatch. I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism. Here's the…
- Looks like a chick you would find in a Amazon Porn flick, not an actual Amazon. In other words she has too much fat not enough lean muscle. Amazons are warriors, breast and booty implants get in the way of kickin ass. Its not one big thing that is throwing the model off, its a bunch of little things: - The eyes are too…
Thanks for the kind words! :) While going back to my normal bake to fix a few more cage issues that I realized that trying to align the grip pattern on the normal map was going to be a nightmare with how I had flattened it (the right side of the stock was a completely different projection). So, I re-UV'd the stock for the…
I still get the feeling that your green channel is inverted. Regardless, I think your bone texture is too uniform. Also, it seems too dirty. Almost as if it was covered with a sticky residue and dropped in some mud. Bones aren't sticky, and the skin rotting away isn't sticky either. Skin dries up. Notice how the teeth have…