Hello everyone! I just wanted to share this with the community. Epic Games has picked up this pack to show on their 'Showcase' section, and it is currently 30% off. So if this is a pack you were thinking about picking up in the past but were waiting for a sale, now might be the perfect time to get your hands on it! The…
Don't worry about your age. Quality is much more important. Showing good artwork is the most important thing. Many have started late. Retopo is not always required. Nor is baking required. It is important to understand these techniques, but use the right technique for the right job. We have many resources on our wiki. Also…
@ScopeDragon You can post your work in 3D Art Showcase & Critiques if you want feedback. Or ask for a full portfolio review in the career section. Lots of people do that. There isn't really a point for a topic if "one is ready", because it's very individual. And the feedback you will get will be the same when you just ask…
I would continue your own personal studies using more inexpensive sites like 3DMotive and Gnomon while building up to a class like CGMA as Pixelmasher mentioned. Based on your one showcase post, you're right at the beginning of your journey and there's no better time to learn the best practices from people who know what…
We've added a new course covering Dynamic Destruction in UDK! Justin Harrison explores methods for creating real-time, destructible assets for game environments in the UDK, as he showcases the method for destroying a bridge using baked animations generated in Maya and physics simulations! We also cover how to setting up…
Thanks werb! That was a lot of fun to do, whipping up some quick meshes and spending the rest of the time painting the textures. I redid this chair in a more complex manner and set up a Vray material in preparation for a diffuse bake. I'm working on an interior previz as a showcase piece. I used a VrayDirt, Tension…
Yes, I've seen some insane use of Designer. These artists are just pushing SD to the limits to see what they can do with it. The craziest ones I've seen are the procedural village material and the stack of dollar bills material. While these materials might not be very practical real-world examples, they are a great…
I didn't notice this new Showcase section of the forum. I'm surprised and honored to be here, and can only hope that you all don't get too sick of seeing my image on the banner! Naso - Thanks for the heads up! slipgatecentral - That's high praise coming from you. Your work has been a big inspiration for me :) GninjaGnome -…
What you are showing there in the video, is more like a volumetric light effect, that happens when the air has a lot of dust or some other particles - dense fog for example... What you are looking for, is a lens effect. To make a plane facing the camera, you can do this:…
Also ... you might want to enable the y-axis lock for camera navigation in Zbrush. It might very well solve your issue completely! As for the Spacepilot/Spacenavigator devices : this stuff is pretty much useless for fast and efficient work, but it does have some benefits for review. 3D artists have a tendency to…