By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
Success!!!: "The Walking Dead' Premieres to Record-Breaking Numbers To the delight of those who've long-wished for a smash-hit hit hardcore horror television series, last night's The Walking Dead premiere earned boffo numbers for its network, AMC -- winning the highest ratings for any cable TV series premiere this year…
I firmly believe that right now, the number of forums we have is sufficient. Easy enough to keep things seperate without the need to check 20 different forums with a couple of threads of interest a piece. We have tried expanding the forums before with new ones, but, seeing as how humans are naturally creatures of habit,…
So are you using another device to actually type in long strings of letters, or are you actually standing there punching that into your phone? Can I send a text msg like an email? Or use any kind of device that was actually built for typing? Because a phone, even though it has little letters next to the numbers is not an…
Here's a sample VMT using phong : "VertexLitGeneric" { "$basetexture" "player/surfer/surfer" (path to your diffuse texture) "$bumpmap" "player/surfer/surfer_normal" (path to your normal map) "$phong" "1" (switches phong shading on) "$phongexponenttexture" "player/surfer/surfer_exponent" (path to your gloss map, aka…
Hi there! For those who you don't know what a steam curator is... It's
mainly a Word-of-Mouth recommendation system in which a curator elaborate a
review on the steam store recommending a game in a short but engaged review. I started the page 28 days ago and it has been gaining almost
40 followers per day which let me tell…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…
Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI bizon named Death-Row. _____________________________________________________________________________________________________ About my work About the idea The idea was combined with a number of elements that I wanted to put into the…
So recently I tried my hand at Arena Nets outdated environment art test to see how well I could do at modeling and texturing in an optimized manner. The way I saw it there were two approaches in regards to the texture layout and UV islands. This has been on my mind since execution and maybe can be put to rest :poly124:.…