Remember that university is a very expensive form of motivation if that is all you need. The model you posted shows a clear grasp of modeling and baking and a budding understanding of texturing, which I can tell you from experience is often the state that universities bring their best students to. There aren't many more…
As an environment artist, if given free time to study something else, I would recommend diversifying and studying character art. [edit] I completely misread the question, thought you were an env artist asking what else you should study
Here ares some variations I was taught that might help.... 1) Find reference, bring it into Max/Maya, lay image on a plane. 2) Spline out limbs and the trunk based on reference. Then loft the trunk and limbs. Duplicate the splines and edit the depth (Z axis) because they'll be initially flat. Cool thing about lofts is that…
You're not a shit artist man, you have some great work. I think you'd best be served by revisiting your presentation, and then diversifying your portfolio a bit. Weapons are good and all, but showing that you can do something complex would help you a ton, especially if you want to be a prop artist. Check out…
Eww that whale looks like it has herpes gross. Maybe consider doing a woman for your next character. A lot of people can do a guy with huge muscles. Diversify yourself. I really like the turtle its easily your best piece. Will you be at the polycount meetup wednesday night? Ill be there wednesday - friday we should meet up…
Just mix it up and check out other artists work and diversify in your mind. Admire other stuff without being stressed by it or matching up to their quality.
I can't imagine the endeavor required to pursue environmental techniques and processes, because I'm not an environmental artist myself haha. But I do hope you're able to incorporate narrative in the planning phases later on, or at the very least, being ready to experiment with characters and story elements while…
I am for sure keeping time in mind, in fact that's what I'm most worried about with the scene with the tree and stuff. I feel like most people won't be able to actually finish that. We'll have to see. I think the one with the little house and the moon is smaller scale and a different type of scene that focuses on mood and…
* Don't forget that the bleeps and bloops themselves contribute to the nostalgia. In order to test that you'd need to find someone who wasn't playing games in the 80's and 90's and ask them if the music is any good. * I'm not saying that the music from that era is bad. Not at all, I'm a big fan of a lot of those classic…
It's not ours to know or care what they do with their money. I can guarantee that the money valve makes off the workshop is honestly a drop in the bucket of their entire income. If they actually used the money for dev salaries, they would put time into it. It's honestly just a supplemental income diversifying their…