Wed like to hear from the industrys most talented Environmental Props Artists! Join our team to create next-generation worlds for some exciting upcoming projects. Strong modelling and texturing skills are required. As a Props Artist working at Rockstar North, you will be responsible for creating exciting and believable…
As Ashervisalis said before you're going too highpoly too quickly and it's giving you a blobby mesh. Try going really low poly to get the form of the pants, then once you can't refine the form anymore in your initial lowpoly do a subdivision and refine that, then when you can't refine that anymore do the same thing and…