awesome! jzero, this is the type of thing that i'm talking about. how you talk about the process of accepting everything in the screen as a reality and croping everyting out, stuff like that. specific deep-level structure, process and strategy for this kind of thing is what i'm interested in at the moment. i think i kinda…
nothing to be sorry about you pointed out a very good point after I took another look at the image I see what you mean ! :D and I`am very Glade that you think I did good with the mesh and normal map sure here is a link https://dl.dropboxusercontent.com/u/15374388/Comicon2014/Finals/texturemap.jpg Thanks for your time :D I…
My BioWare theme :) I remember myself playing Neverwinter Nights 1 a lot, they had these gorgeous character portraits (I was a kid, they were awesome for me then :D ) My artistic journey begins with making my own NWN portraits, I was under great influence of NWN and D&D handbooks, lot of good memories! So here's my pure…
Hi, Thank you for your reply! This is going to be a game aseest and I want to finish this substance pinter with iray. There is the file. https://drive.google.com/file/d/1ZAywfx3EX_Le4BXbziICNK_6ZESFAVtp/view?usp=drive_link
This is the first chapter for those who are inerested: https://docs.google.com/document/d/1iWNFo7VqnVYDwGmndYIE_U-zMkrAQzzHSy7r1WRBJOw/edit?usp=sharing
Ah, damn I can't wait till tomorrow evening.. :D I also read (its been mentioned before i think) that when you meet the dark brotherhood and/or the thieves guild, you basically get a quest line and after that you get random jobs assigned to you (like kill the bartender at town X, in that and that way, or steal that from…
Last update: http://www.polycount.com/forum/attachment.php?attachmentid=24532&stc=1&d=1418848794 http://www.polycount.com/forum/attachment.php?attachmentid=24533&stc=1&d=1418848798 I tried to do an older version of wukong but I'm not really satisfy by my texture... This is my skech:…
First of all your gun is awesome. I would definitely like to see some texture on it :D . And a noob question: I'm a beginner and i use 3ds Max and box modeling to make my weapons. The question is how did you made yours? Beacause obviously it's not box modeling. If you could tell me or give me a good tutorial i would realy…
I think the formula needs to be something along these lines... 1. For n# UVs (b) that exist within GeomVert#1 (a), create n# uber-verts (c). 2. For n# MatIDs (d) that exist within GeomVert#1 (a), if (d) = # > (c) then create # more uber-verts. But if (d) < (c), don't create more uber-verts. 3. Repeat step 2 for each type…