There is no "Select" section in my version of SKIN. (Bear in mind, this is Max 4.2 - not 5, 6 or 7) If you mean the SUB OBJECT flyout in the modifier tab, then all it has is ENVELOPES. Nothing else. The only place where you can put a check next to the word "vertices" is in the FILTERS section of the tab, a box next to…
I haven't had those problems (yet) with UV mapping in 8. Only thing I've noticed is that when I planar map the selected polys don't maintain their shape... the selection automatically stretches oddly to fit to the edges of the uvediting square. I don't know if this has always happened in max and if there's a checkbox…
Racer445: I quickly watched some of the first few videos. Looking pretty good, and pretty funny at times with the stuff you were saying, so I was entertained. I have a little crit for you though. Try to use connect in vertex mode if you can instead of cut. Connect will always join the two vertex together perfectly, while…
The expensive schools are the ones that teach you which buttons to push. The AI's, SCAD, Digipen, Full Sail, etc. You obviously know which buttons to push already from looking at your webpage. What you need now is a solid foundation in fine art. Which can be had much MUCH more cheaply. Find a public college that is in…
Something janky is going on today with my exports at higher quality... I mentioned this in the Substance Discord. However you get a gist of the wireframe there. Not the best it has been though (3DS Max). The Adaptive Topology and the Global Adaptivity see where the quads (or tris) need to be more heavily concentrated.…
Thanks for the interest man! The next step for this addon is to get it working in VR, which is kind of not up to me for now as I'm not sure when Blender will release their official implementation.. But i know its not too far away. Since oculus controllers have a lot less buttons than a keyboard, and I want to make the…
It's not the best solution but PCSX2 with an Xbox 360/PS3 controller is a pretty awesome substitute. I was replaying the Persona franchise along with some other great PS2 games not too long ago, I just hooked up my crappy integrated graphics/dual core laptop to my TV and plugged in my controller and everything worked…
as said before, i can only say about the cintiq companion 1 but to me it felt too clunky, the bigger screensize with the extra frame for the buttons and to lower the jittery effect make the thing too huge for me to hold comfortably in one hand while i sculpt with the other. Also it is double the weight, so thats a big one…
Fair enough about Blender not making sense (as a user who's the other way around, ie. Blender to Max), but here's some clarifications: 1. Blender has, recently-ish, only had one major change: 2.4x -> 2.5. 2. It doesn't require keyboard shortcuts AT ALL (in fact, pressing Space would open up a search function that you could…
ya that is max 2012 for that exemple. FFD buttons are just shortcuts to different versions of the ffd modifier, which is essential a lattice with a set amount of control points, pretty useful for doing simple deformations of a object. those buttons above the modifier stack can be user set, so i have the common ones i use…