That’s what I think is going on here. No fancy shader, just highly performant flat textures in trim sheet layout. Here’s an example for a Wii game, see the section “Performance & Memory” https://ericchadwick.com/img/world_of_zoo.html
this is really cool, it reminds me of keith parkinson's (r.i.p.) paintings. his style is closer to urs, in way, as its more graphic and less volumetric, but i think paying attention to the volumes and how the light source hits them may help u produce a more economic and realistic painting at the end. Only after making this…
Hi folk, I wanted to ask you about time management of yours. How exactly do you arrange your time every day for studying and working with 3D? Maybe you are using scheduled daily routine, or maybe it more spontaneously? Can 3D artist arrange your day without fatigue, or it's impossible thing to do? For example, one half of…
I mean there is no real need to ignore stuff. Anything could potentially be useful to you. It's not like Maya where making static meshes for a game is different from making animations, so you ignore the animation suite. You could use dozens of things in zbrush to make environment art. Things I use in Zbrush all the time:…
Ok, here's my plan of attack. I'm using UDK - Blockout: I'll try to get a very basic rough blockout hammered out in Max today. I'm fighting off the flu, so that may take until tomorrow. - Canyon walls: I'm going to make 3, maybe 4 chunks that I can build up the profile with by scaling and arranging them to build the ridge…
My apologies for such a massive delay between updates; Ive been working on another 3D project which will be posted on this forum soon. Almost all of the assets have been modelled and imported into Zbrush for sculpting. Current progression is below, with the face and the fringe currently being worked on: The fringe was…
Yeah there is a situation going on with this new news: https://www.youtube.com/watch?v=ghBIOG735Kw I am seeing the results of this trying to type out messages to other users especially on youtube, very strange happenings, like restricted communications, you've been told. I will also (if the users of said channel ever…
Grim Fandango is a great game, but it's appeal is very limited as far as a broad audience is concerned. I wonder what Sony had to pony up to convince Disney to let them bring this one back. I don't think they had to do anything to convince Tim Schafer. But Disney generally doesn't just give the okay on something like this…
[ QUOTE ] who takes the time to make such a lame website that just tries to hate on someone else's work. [/ QUOTE ] Some of you guys are acting like this is your first trip to the interents. I dont see what is surprising in the least about someone writing an article for the sheer fun of shiting on someone else. Here's some…
A comment John Carmack made here about the effects of piracy on idsoftware. [ QUOTE ] At an event recently, your colleague Tim Willits said that id were seriously hurt by piracy. Has that influenced your decision to move to Xbox? The PC market in general is getting really, really torched. Todd mentioned a statistic: last…