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Re: SketchBook : Leticia Reinaldo
Reply by
lelatr
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Mar 2013
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Digital Sketchbooks
done with the uvs for the organics part of the character. viewport 2.0 render to test the normal maps and AOs. here is the wireframe for the game res
Re: Marlin 1895 Rifle
Reply by
Snader
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Dec 2010
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3D Art Showcase & Critiques
Any chance at some wireframes? Is it supposed to be somewhat cartoony? The textures make it seem so because the details are a bit extreme and oversized.
Re: Displacement From ZBrush to Arnold (Maya) gets twirly when animating facial rig
Reply by
syoels
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Apr 2019
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Technical Talk
Just to further demonstrate my problem, Iv'e rendered out ~40 frames of my test scene and added the wireframe as an overlay:
Re: Paradox Interactive Art Dump
Reply by
MrGummyBear
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Jan 2015
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3D Art Showcase & Critiques
If it is possible i would love to see some models with wireframe! Other wise great work guys! Awesome thred! /MrGummyBear
Re: Game Project Thread - Cradle
Reply by
clayton_barton
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Aug 2010
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3D Art Showcase & Critiques
Haha, yeah, maybe zombie mutants can find love after all? Okay so here's the wireframes and texture maps.
2 results
Re: Monthly Community Noob Challenge February 2015 (27)
Reply by
Pooky23
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Feb 2015
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3D Art Showcase & Critiques
I think this is really nice work. Possibly too much sculpting on the skull. Do you have any wireframe renders?
Re: export problem with 3ds max
Reply by
bcottage
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Jul 2012
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Technical Talk
the attach thingy simply didnt work either way :/ Now im getting this when i turn off wireframe mode..
Re: Scimitar - high poly first go around
Reply by
gsokol
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Mar 2010
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3D Art Showcase & Critiques
show the wireframe before. That will show us where you have problems in your mesh that are causing the previously mentioned smoothing errors.
3 results
Re: TurboSmooth Pro released
Reply by
e-freak
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Sep 2012
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Technical Talk
can you show a wireframe of a collapsed model? thanks for the reply :) - i might give this a go on my next side project!
Re: Rifle-WIP
Reply by
Mgoblue412
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Jul 2011
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3D Art Showcase & Critiques
Where is the wireframe? I think that would help to see what is going on with the "pulling" it seems like is happening on your high poly
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