Great video and links Paul, thanks for that. That skewing bugs the hell out of me honestly and as I've heard it can make tracking for VFX a pain. Not the mention to choppiness of the video. I assume shooting at higher frame rates will help if not alleviate that problem?
http://jobs.gamasutra.com/jobs/77209-33785/Visual-FX-Artist-Zindagi-Games-Camarillo-CA-United-States We work with Sony as a 2nd party studio, and 2013 is a big year for Zindagi. With projects ranging from mobile to next-gen console, we are looking for extremely talented performers to join our team! In the past, we…
DeeplBeepl studio looking for the new projects and for the new clients! Our Services: Concept Art and Illustrations 3D modeling and texturing UI/UX Game Animations and VFX Tour 360 don't hesitate to contact us bogdan.deeplbeepl@gmail.com Here is few samples of our wworks
Finally, it's out!!! https://www.youtube.com/watch?v=KfaSxIkLslE https://www.framestore.com/news/paddington-ms A long journey, lots of artists involved and excruciating detail to be honest with such an amazing character. A lot of Houdini for all the VFX as you can imagine. I hope you like it!
Cheers NoRank, but the (last) image is from a bake with normals averaged (I am indeed baking it without a cage). Not being a game artist (I work in VFX) I can't really validate the result though, maybe the substance bake is correct and this is the best a normal map can do (the error is minimal here)?
Thanks @RachidJ Hard to tell for me marvelous was learning the basic tools and try to get the patterns right by trail and error. But check Travis Davids on youtube, he usually have pretty good stuff on marvelous. Also Lori Griffiths, not focus for vfx or games but have some good videos about marvelous
Damn Impressive. Love the vfx work Keep in mind this art test was spec'ed for the older i phones like I phone Gen 1g, 2g If this art test was speced for 4g you could've done WAY bigger Textures and double the Tris. But its always good practice to work with a tight budget.
By game design, I would mean the more technical aspects such as level design, character design, VFX, or game programming. I understand that might not be the right term but that is the general idea. What I would really like doing is Game art as a Prop or Character artist as that is what I have the most experience in.
You”re going to want a proper shader & script solution for decals, anything else is just going to be an inaccurate fudge that’ll quickly have you tearing your hair out theres nothing built in, but this is a good, affordable one : https://assetstore.unity.com/packages/vfx/shaders/standard-deferred-decals-115178