In general, remember to include your name & contact information on your images. On the viking island, many of the textures feel noisy. You might want to add a bit of blue to the fog to match the shading provided by the atmosphere. The man standing on the beach has a distinctly non-viking outfit. The edges of the torn sail…
A normal map drives the forms and basic shading of a model, not just fine greeble detail. Your concern has more to do with texture resolution than anything related to a normal map. IE: you could probably use a lower res normal map with a cell shader. Even then, getting sharp details and such, not high-frequency but like…
The last two posts of your high poly work are looking good. You need to bevel your 90* corners though. Take a look at this pic here: See how the corners aren't sharp? You'll never see perfectly sharp corners in any manufactured product. And for baking, you need to have "looser" bevels than realistic, so the map picks up…
I did a paintover for you outlining some modeling errors. Obviously you know how to sub-d model but it looks like you aren't spending the time to clean things up. Generally there are a couple of big issues being repeated that are holding the modeling back: 1: Pinching. I think this is a larger scale edge flow problem…
The only thing that's really bothering me is the sharpness of those shadows which I'm not sure if anyone else mentioned. The lighting is great but the shadows are eeh. Looks like either everything is a dynamic sharpened shadow map, and the parts that throw me off are how all of the edges of every shadow are about the same…
Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
[size=+3]SP 1.1[/size] Main Changes * Added: [Effect] New Material ID mask creator * Added: New doted white/black line for the brush gizmo * Added: New angle follow parameter * Added: New backface culling parameter * Added: New Lazy mouse parameter * Added: [Layers] Support for multiple selections and management * Added:…
What looks the coolest? I would have to go with certain types of guns. Tiny bits of machined metal working to produce controlled chemical reactions. Not to mention all the years of enginering and refinement that goes into making a good gun. I always think things are cooler if they have more moving parts and things to…
Eq, noob, middle-click that shit. "I can't work the internet, someone help me!" At least it's not a lightbox where you can't open anything in tabs or save the image (as that's how some lightboxes stupidly work). I love the presentation of the weapons. Nice way of showing how it might look ingame in terms of placement,…
personally I think you need to step back and ask yourself if you think the work you are putting out looks good and is pleasing to look at for the end user... honest crit - the colors are horrible and need to be looked at (neon purple chimney and what I assume is seaweed on the structure) the rest of the textures are very…