I am having an incredibly annoying issue. I have tried the build in bake and changed the render-er to Mental Ray and Back... but now I cannot bake a regular Normal Map using the convention baking methods. I hit render and -nothing- happens (actually I just noticed it says "Texture Baking Completed" down in the lower left…
I've played through it twice (once when it came out in 2004, and then again in 2007). Over time it has lost some of it's visual luster, but I can't think of a single "realistically" rendered game that will be able to withstand the test of time. It's usually the more cartoony or 2d games that are able to do that). The…
Hey All, Happy New Year, well 2009 is here. Hopefully its a good one, hopefully get a job as well. :) . Anyway been working on the scene. Started doing my UV's and have some shots of them any advice as to making them better or more efficient cause i know the barrel one is surely wasted on certain spots. I looked at pics i…
it's not the writing, or the treatment of the material - it's all about the pacing. It's amazing how many simple-minded popcorn films can't pace an action scene for shit, or link a series of them satisfyingly over 90 minutes without arse numbing longeurs. Why Raiders of the Lost Ark isn't a standard template i'll never…
I just realized you can rotate the things an Engineer can build by hitting your secondary fire key when in Blueprint mode... pretty handy. My best moment so far has been on Well. It was Sudden death and a co-worker of mine, Patrick, was the last one left against 5. We all wanted him to suicide so we could respawn and he…
The repeating textures are pretty good. But you should really tile more the 4 times or more to really see if it'll work. Environment texture are often tiled many times, like up 7 or 8 on the PS2. That bigger line in the middle of the texture on the right will stand out when it's tiled more. The biggest problem with the…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hi all! looking slicker!! And much better than the temporary grey one. However! There would be no love without crits (this is Polycount after all) hence here are my few. -most noticeable thing : the top banner. I like how it showcases great art, but its functionality is confusing. When I see great art on display I want to…
@Syartax Very nice! Regarding you being worried about having 'too much' on one side, this CAN be a good and bad thing. 1. Having an asymmetrical environment can provide a more appealing sense of exploration for the viewers etc. 2. You could devote the left side to being the busiest side (moving arm, terminal) and the right…
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…