Your first image looks great, really like the diorama for it. Not sure if your after feedback, but here we go ;) Your wire frame shows you have lots of edges (red) that aren't really doing much for the shape and you could use the wasted polygons to add more shape to the curvature of the body (green). With your doors open,…
for references i have been using picasa for a long time now. i have about 35k images or so - not sure if that's considered lots or barely any - organised in a folder structure by subject, sometimes grouped per project. i don't use tagging (it has that though, just too lazy to think of tags really) but just favor the really…
Its a nice start, needs some polish though. Like the others have said, the lanterns are a bit dark at the moment. They look quite dull and don't really have that glowy appearance you'd expect. Something like this: Also something I like about this image, the water is flat. In your image the water is choppy and it creates a…
This is just an idea in the future, mainly for the "Art Showcase & Critiques" sections. A way to mark images to help pointing out issues, for example someone posting work in progress and you can then click on the image and do basic edit on it, like create red outlines on it, to help marking up the areas you are talking…
For the deep siege assets, I almost didn't click on them because I thought they were just going to be high poly models. I would replace that image with one of the other ones that show a fully textured part of the scene (either the first one or one of the lower images). I agree with Nuclear Angel that the show more button…
I’m currently searching for a skilled 3D modeler who can help me recreate a figure of Phosphophyllite from Houseki no Kuni for personal use. This specific figure was originally released exclusively in Japan and has since become extremely rare and hard to find. While I’ve managed to find some reference images and even a few…
You can, like I said there are a few ways. Alternatively you can do the following: Save your image to a Folder Open Substance Painter File>Import Image Add a layer Click base color Add the image/texture you wanted Start projecting/painting the image onto your mesh Also, reduce your ray distance in xNormal, refer to the…
The simplest thing I would suggest is just to clean up your html. Make sure everything is consistent. If you can click one image to make it larger, then you should be able to click them all. I know you have some images that switch between regular and wireframe when you roll over them, but I would still have them pop up a…
Not bad for a couple days of dreamweaver! A few comments. 1)make 3d your index.html. (mentioned previously) 2)I would work on your layout of the images. If you could keep everything contained in the width of your header, I think that would look better, even if it means having more rows. 3)some of the images take a long…
I'm one of the few XSI users that frequent this board so feel free to PM or msn me with any questions. I tend to keep my transparency as a separate texture when working in XSI, there's ways to do it with alphas and png transparency, but I like to keep it simple. crtl+7 brings up the material manager, its a really simple…