I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…
Ah rigging. I remember my first rig... It was terrible and made children cry. Yours looks much better than mine. Are you gonna try a walk cycle for him? Her? It?
I think a moment of silence is needed for the loss of so many toys... to quote starwars, "...as though a million voices just cried out and were suddenly silenced." Yeah toys cry too...
You remember the environments because you are a game artist. The typical non-artist player attaches more to their character. You can present a beautiful environment... but the environment wouldn't have as big an impact if the player didn't have a character to move/interact through it. Or do something memorable in that…
I can not believe this at all. It brings tears to my eyes :( . I couldn't watch the video without pausing it and trying not to cry....... why is it always the good ones? R.I.P. sir :( , i'm at a loss of words :(
so here is the underside of the spacecraft. No progress with the texture so far, but this rendering is done with a neutral white-colored light. At the moment I'm trying to find a nice engine for presenting the stuff. Maya-Hardware isn't the best, as my graphics card refuses to produce some shadows. The x-normal-viewer also…
projected decals 'should' work fine with tesselation (haven't tried in unreal) - this is what we do for footsteps etc. in most of our games perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal) you could try writing into a virtual texture…
E3 2015 - June 16-18, LA USA www.e3expo.com IGN have good coverage http://uk.ign.com/events/e3 http://www.latestnewsexplorer.com/e3-2015-list-of-confirmed-games/ The Major Exhibitors Scheduled to Appear: 505 Games Alienware Activision Bandai Namco Bethesda Capcom Crytek Deep Silver Disney Interactive Electronic Arts Mattel…