I enjoyed this a lot -- really great work on the vegeation and riparian microterrain, IMO. But, there is a few things that stick out to me and make the scene feel kind of off. In the above screenshot, I feel the scale of the mountains is wrong. The shape and rocky texture of these mountains suggest much higher altitudes to…
Thanks for the responses guys. I'm a little confused though- 1) you're all saying that it doesn't look right because the rock is too thin, and that it wouldn't work. I get that it may look fragile, but isn't that usually what these kind of rock arches appear like? They're eroded away by wind over time and probably are…
Thanks again for your continuing critiques ZombieWells, they definitely help me out. The brazier did indeed have some excessive polygons so I went in and cleaned those up. I decided not to remove the lower indentations simply due to those spots being too flat which the normal map can't make up for. I think I can still cut…
I'm no master, so keep that in mind, but here's my thoughts. In terms of art: - Work on giving your models more interesting silhouettes. The buildings in the medieval village scene, for example, are all very simple and it makes them just look like a box with a triangle on top of it. - Your diffuse textures seem to be…
Slots remaining on the team (yes lots at the moment) 8x Modellers/Skinners Preferable familiar with zbrush sculptures, generating high quality textures. Jobs will vary but will cover almost everything from Characters, Weapons, Environmental Structures, Props & Organics (Trees etc). 1x Animator 1 for weapons, 1 for…
Linear and quadratic and other kinds of falloff won't be important things to worry about until ray tracing and ray tracing-based radiosity calculations start to be done in realtime in games. That's when games will actually start to become photorealistic, and that's when we'll need to start to worry about representing…
Yes. You should use an tree photo as general reference to see how tree grow. But is that important. Most trees looks pretty much the same. With big excpetions like Acacia or Baobab. Remember all nature grow in L-System (look on google, "L-System", Fractals), stick to this while you modeling and you will be set good for…
How are you making out with your wing? I'm working on two different birds at the moment, one cartoony and the other realistic, well eight realistic birds. Your rig doesn't even look as though it is symmetrical and the solvers are not where they were created. You can't just do things hap hazard like that and expect it to…
Hey man, i like your work but i would strongly suggest doing A character that would show off that you know anatomy. Not necesarilly totally realistic but more towards the realistic side would help. I think the bearded character could be pulled off at a lower polycount (and im pretty sure it would have to be to working in a…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…