Hey Boozebeard, been following your progress just wanna say that you're making some great strides. The wood in particular is looking really nice. One thing I would suggest, just like someone else did earlier, would be actually using like trim dynamic in certain areas around the metal to flatten out detail. You're following…
grats on getting a test. I have some critiques- -It appears you modelled with smoothing in mind but didn't use the smoothed version for anything. Additionally this has presented some areas where polygon distribution could have been used more effectively -i.e. around the eyes, his legs, and the scales. -the finished model…
I don't know much about lighting but I see some textural things you could work on that might help. One thing I notice is that your ground texture is very plain. The ground takes up a lot of visual space in this shot, so giving it the time and attention it deserves could go a long way. You could break it up with different…
Oni's right, and upon looking at the scene closer, you could stand to really push the "re-taking" via nature aspect. It's a gorgeous scene thus far, but you have a great opportunity to tell a neat story with the scene. For instance, some grime making it's way up the windows where plants are growing, cracked/buckled stone…
Lol, your explanation made your point so clear. Had no idea what they were selling until I read your take on it. I would add the following: * The load times are unacceptable. What I would personally do is limit the file sizes of projects to a certain size and maximize the site's speed. Getting to a place where the load…
I think your folio is scatter brained at the moment. You seem to be a character guy that has some props and some animations and some sketches. Axe everything that you don't want representing you/ shouldn't be representing you. Make a choice with what you want to do, and go for it all or nothing. I think it's kinda been…
after furthr inspection. i see your materials are off a bit i think. I can't really tell which assets are metallic, cloth or wood. Particularly the street pole, lamb and building side. Heres comparison from your inspiration wood siding http://abload.de/img/ex2jqu6z.png building cover http://abload.de/img/ex35bu69.png water…
I'm sure the thread is packed full of great advice, and I haven't read it but I'll toss my 2 cents in just in case there is something someone missed. You have to be hire-able at something and one way to thwart that is to be mediocre or poor at a lot of things. That's not to say if someone shows complete mastery of several…
I did not have really good experiences with the Quadro's. In my case we had some laptops with nice Quadro's in it, and their performance (for anything else than 3d modelling) was far below par, and their drivers were very far behind with the "normal consumer" drivers causing all sorts of troubles. Playing a simple OpenGL…
I'll probably end up repeating a lot of things already said but I'll give me 2 cent. First thing I notice is the header, like what shlim the polycount banner is a good reference. The colour pallet is a bit garish, try something a bit more subtle. Dont create too many clicks for people to get to your work. As soon as they…