yeah learning a lot more, wishing i kinda learned these things when i was doing the polycount adventure contest hehe, a test bake and render of wireframe in maya, need to reduce the 23k polycount feels a bit too much for the character
Bolt and barrel progress (also lengthened the mag neck, its 23rnds now, ill probably drop the bottom a bit for a more clean 25) and blocking in bigger things differentiating this from extant weapons will be the fun part
You explained it pretty well, but it is easier to see the difference when you can scrub it. Here try it out: http://dl.dropbox.com/u/2336353/AnisoComp_Anim.mov
We have an asset package for sale on the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/23349 Our rates are $XX and we do fast. One day or less for most assets. I've PM you for details.
Ok, can't get more basic than this The result is messy still. @poopipe I don't think this is normal consistent behavior for the shader because I can see much better and different results in bittin's examples Someone had a similar issue to mine and the answer reply from an Autodesk employee was that the issue was in the…
I love to see the stuff from Slain but at the same time I don't wanna spoil it for myself haha. Anyways, here's an update on Super Sportmatchen. Our latest sport, Ball toss! Ful thread is here: http://www.polycount.com/forum/showthread.php?p=2328738#post2328738
The Q&A is up! :) I hope you guy can find some useful info in there: http://www.gamasutra.com/view/news/236938/Art_Direction_Bootcamp_An_expert_roundtable_QA.php Thanks for your question dustinBrown!
We, as the whole forum, vote what to work on for each month. Starting the 23rd Feb, we will start voting for March. It will be in a new thread, in this same section of the forum.
@genwu: thanks. i know the crystals are a bit strange, but i wanted a bit more interesting & easy to realize outside enviroment. @mats effect: looks good so far. I like especially your computer terminal and the red machine thing on the ceiling. the glass windows could be better. there are some cloudy blots on it. comes…
almighty_gir, there was another Destiny talk right before, but I don't remember exactly if they go into the details of the hair shader. Haven't had time to check the slides again, but you can see them here: http://advances.realtimerendering.com/destiny/siggraph2014/index.html EDIT: Just checked, they talk a bit about…