Not really. The blocky thing is not a style, it's just a technical limitation of having a low poly-count. Usually it's that same limitation that makes people choose the diffuse-only path to begin with. It's just much lower specs. Games like WoW choose that option because they want their game to perform on a wide variety of…
Pick a different motherboard Chipset. Video card is only worth it if you plan to go multi-monitor or 4k. Skylake is right around the corner i would jsut wait for that, plus dddr4. Not much point dumping that kind of money into a chipset that will be gone in a few months That card for a single monitor at 1920x1080 is…
bitmap - thanks! Yeah, it's defineatly a great rig. It's about 120% faster than my previous setup. Oblivion has gone from 15fps up to 60fps solid. Other games are just as good. The 7950 has it's problems with some games though. Do does the dual-core chip. I play World War 2 online for example. That game isn't really…
Maybe some tools can help, if you work with 3dsmax have a look at TexTools: http://renderhjs.net/textools/ In particular the texel density tools which let you:* normalize * pick / measure ratio * apply ratio to objects All without destroying the initial UV layout as it scales it only up or down in a proportional manner.…
Hi Cathodeus, a printed version is currently not planned - an eBook allows me to quickly alter content and distribute it while still maintaining a revenue that is much higher than a printed version (1$ per Book!!). I checked out so many different printing services but was disillusioned - all services stop at 500 pages max,…
A lot of experienced contractors will handle billing something like this: Figure out hourly rate. For example, say $60/hour. (could be lower or higher). Next, estimate time that it will take to make the object in question. (You should really know what you are doing here.) At a glance, I'd say those simple props would take…
I've took the Gears of war models specifications for reference (3x 2k textures for head 3x 2k textures for body, 11k->12k polys). I have planned to Downsize the textures a little more but seeing this huge specifications ive let it be this way. In an other hand, great texture size is good for the normal map and giving the…
Hi, 4tale is a full cycle game development team, with 5 years of experience. Our team is 120 amazing persons. We offer: -full cycle game development -UE5 development -Unity development -Business app development -Android/iOs development -Multiplayer games development And we provide high quality art outsource…
Hey guys, I am working on a P90 with its attachments. Please let me know what you guys think, I currently have a few things made but I can always revisit them. P90 with Attachments Sparc Red Dot Sight EOTech Red Dot Sight ACOG 4X Sight BSA Red Dot Sight There is another version of the Silencer the extended barrel and a few…
I was reading about the modular asset technique used by Philip Klevestav on his article at Vertex 2 and i ended up with a few questions about it. Maybe some of you, with more experience, can help me sort it out! * The screenshots show walls with at least 2 units of thickness. Is this important so you can create a bevel at…