I'm not sure if you're looking to collapse the history stack which is a modifier stack in max not really a history because you can move the modifiers up and down. But to do that you right click the list and pick Collapse To or Collapse All. If you're looking to clear the transform and scale data you go to the hierarchy tab…
miauu's Objects Replacer version 1.4 is available Changelog: - Added [Transfom Controllers: Copy or Instance]. Allows you choose to copy or instance the transform controllers of the original object’s child objects. This option is available only when the selection you are cloning includes two or more hierarchically linked…
It sounds like you scaled the meshes, which is recorded in the transform matrix, which is one reason people use bones instead of meshes. Meshes accidentally get scaled all the time, scale is property that gets propagated to other objects that are linted to it and it will effect the children. It's for this reason that…
Take the modified panel. move it so that it is centered on 0,0,0. Freeze Transforms. Rotate it how you want it where it only needs to rotate on a single axis such like for one panel centered on the front view. Move the pivot point to the bottom corner via vert snap, then snap that corner to the matching corner of the bland…
@ earthquake - I have been trying to export my mesh over into UDK. The updated normals look fine in maya but when I examine them in UDK, the normals have gone back to their original messed up state. You mentioned 'freezing the normals before running it through your exporter' How do you freeze the normals in Maya? Iam in…
Hi guys, I've done an extensive google search but can't anything to help with my problem, hopefully the smart people here can help. I have a mesh with some hair cards, and I'd like to get the normals from the body to be projected onto the hair cards, much like this youtube video shows:…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
new update. http://www.digitalfossils.com/Download/VoidWorld-march-24-11.rar Summary of changes: * Edit > Customize Tools > Manipulator Tools > Pivot+Orientation(World)... * Manipulator > Save Transform to List/Load Transform List. Buttons also available in Manipulation dock panel. * Some oversight in obj export options is…