I was modeling and I think I hit a hot key or something... The issue: in 3dsMax 2011, I am in edge mode, but will only allow me to select edges at the vert, and then it selects all the edges attached to the vert. I was working with the alt-r and alt-l for loops and rings. I hit a bad key and now... this. Any ideas?
For some reason, I can only select edges on my model from far away, which makes things really difficult. When I zoom in and try to select I the cursor doesn't even change. Maybe I pressed some weird hot key by accident? I tried restarting max and it doesn't make a difference.
Hello ! I'm having this problem on 3ds max, the edge selection wont let me select edges by themselves ! only by groups ! like this! i cant select any edge unless i select a group of 4 that are connected ! please help this is kinda of urgent ! Thank you all for your time !
I'm looking for a way to select several sections of edge loops. In Max, say I want to select a section of an edge loop, I use step loop. But this only works for one step loop. I can't hold down ctrl and then select another step loop. I use various workarounds but none simple on hp objects. Have I missed an easy way to do…
This is happening quite a bit now, when i got to select an object in vertex mode or edge mode, id say 50% of the time when i hold the left mouse to start dragging a box the screen will go blank all i will see it the selection box but nothing inside the scene so its impossible to select anything. Anyone seen this ?
Anyone know of a script (or other method) to convert a uv face selection into its border edges, like can be done in edit/editable poly via shift-clicking on the edge icon?
so I'm used to selecting multiple objects with ctrl. left click. Then deselcting with another ctrl. left click. Did I miss something? This doesn't seem to work in Max 2011.
Does anybody know how reset the selection brackets, they some how managed to rotate out of place when i attached the eyes, and if I try to apply symmetry then the mirror is off