Hm yeah i see the problem. It appears to be the limitation of convertSelectionToContainedFaces. Ok this should work. Kudos to c.buliarca for the modified uv-to face code that i used. string $cSel[];
string $wSel1[];
string $wSel2[];
string $selE[];
string $ffObj = "";
string $myFaces[];
int $selTyp;
int $fObj1[];…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
You can write custom scripts to get around this with the ls -preSelectHilite (-psh) command. { string $preSelect[] = `ls -fl -psh`; string $select[] = `ls -fl -sl`; //If more components are pre-selected than selected if (`size $preSelect` > `size $select`) { select $preSelect; polyMapCut; select -cl; } //If you have more…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Besides using Edit Normals modifiers, you could also maybe fix it by selecting all the faces and pressing Retriangulate (Editable Poly > Edit Polygons > Retriangulate)? The file probably only holds the point order for each face instead of per-triangle, and so the results are going to vary based on the method used by an app…
But see, that makes no sense. In your mind you were "past the barrel thing" and were focused on something else. Yet that barrel part clearly had bad shading, some error on the inside, and that awkward seam setup at the cap that makes things worse. Why move on to something else if that is not fixed first and foremost ? And,…
I don't know anything about elf anatomy but what makes it different than human anatomy? The hipbone looks alarmingly narrow and the hands are tremendous. You can easily counter my critique with, "it's elf anatomy, noob." But right now it's reading more goblin than elf.
there is no money in tools like that - or at least you stand to make significantly more money by developing what appears to be a magic bullet and selling your company to someone else before everyone realises it's actually useless.
Looks better color wise, i was going to say something when you 1st posted but i decided not to. I will though probably take a risk in saying i think you have done all you can with this currently. I'd probably pose this and start another design but this time look for a concept artwork that inspires you enough to see it…