xrefs... hold on, I kinda threw up a little thinking about them again. Is there any particular reason you really need to use xrefs? I've had nothing but problems with them every time I tried to use them, things would work long enough to lure me in but then something would inventively go off the rails.* Perfectly good…
Haha, Shiiiiiit. But i dont think rockstar made this game... right? :/ UPDATE: After a little research we found that according to California Penal Code even shipping brass knuckles may be illegal. According to California Penal Code Section 12020(a), it is illegal to for someone to: Manufactures or causes to be…
you need a mesh - on import of a skeletal mesh it creates a skeleton asset that contains the bone information and a skeletal mesh asset that contains the mesh and the skinning information. it's not especially intuitive but its a decent enough system - very flexible at least
"In any event, this is getting off topic again..." too laaate!! bit like closing the gate after that horsy had bolted, type thing :# and "I'm starting to think the whole thing needs a containment thread." oh fuck that, won't be able to turn Nik off otherwise :)
Indie space adventure game, Gears of Eden, is looking for a 3D environment artist / level designer to create a detailed and driveable stylized asteroid model. We currently have a temporary model in place that serves as a good placeholder, but it uses one texture and is lacking in unique features and stylized locales. We…
tbh, I'd probably just suck it up and do the work by hand if it was just for my own benefit however, if you did want a tool I dont think there's much to choose in terms of work between doing it in c++ vs blueprint. I choose BP for most of my tools (even if it's more arseache) because it's easier to distribute new resources…
So I know this isn't the usual venue for this kind of question, but I thought I'd give it a shot. I'm trying to make a responsive/dynamic image grid layout for my portfolio like Artstation has on their front page. Here's where I'm at: http://jsfiddle.net/gprxzmtc/1/ So the functionality that I would want to have is this: *…
After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine... Download here: https://www.dropbox.com/s/zzn7eb59i6b5q15/Udim.zip?dl=0 The collection contains: - 4 material functions -…
Short version: Most paints are polymers or acrylics, making them dielectic. Some paints contain impure metals in order to form a cathodic protection making them electic to varying degrees. Blueing is sort of a semiconductor, but I would still call it electic. The long version: Most paints are dielectic. Some research…