Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
Hi There Folks! The Job We are currently developing a comedy based runner game. We need 3 main characters and 3 low poly character for the crowd system. Characters based on a comedy movie shoot in 1976. The characters will be designed in 70s people style. We need a talented designer to work with. Details Design Style :…
I did two interviews (remotely). The first one was with the studio co-owner and art director. We mostly talked about my hard surface portfolio which is where my resumé links to. He did briefly touch on the characters and suggested that it was a positive to have someone who could switch to doing characters if needed. I've…
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.