Hey Eric thanks for taking the time to write your message, the mesh is at 50 k tri angles,4k textures and 5 udims I used substance painter to paint diffuse,roughness,SSS mask and spec levels mask all was hand painted which took some time to get it looking right.I used unreal engine for the rendering, using deffered…
Finished up the back of the wings, at least until I start polishing everything with alphas. Inner wings mostly done I'd reckon, until alphas as well. Cleaned up and made the scales around the face and neck smaller; this will apply to all areas with higher levels of articulation. Bonus Turntable!…
Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Hi all, So i am getting these weird maps when baking, and I´d like to know, if anyone knows why this usually happens? It is an ambient occ map and a defuse map btw.
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
I remember this type of color bar for zbrush and wondered why it wasn't the default especially since it adds "cleanliness" to the u.i. for me, especially when customizing the u.i. for your needs.This (from whomever posted it 10 or so years ago, is the bar i am speaking of but it wasn't as long/big, still fine if that is…