Hmm... Strange one. But here's a quick way I might do that. Select > Colour Range > manually select the saturated colour areas using the +picker tool and adjust fuziness. Once you have the selection you can modify (in select menu) it with smooth, expand, etc. Any good?
You don't have to drag a rect. You can just ctrl+shift click on subtools to toggle add/remove them from the selection. It works exactly the same as polygroup selection/hiding works: The first subtool you C+S click will be isolated and the others will have the hatching to show they are not part of the selection. Then just…
For some reason in the fullscreen orthographic view I cannot use the modeling toolkit gizmos. Works fine in perspective view, works fine in 3 panel view, but does not work in orthographic views. I select the vertices, then try to select the tool and i just end up in selection mode again. And this only applies while using…
It's a poly select constraint depending on what yer geometry is doing try: select > select using constraints for more options than the select contiguous edge angle options
Hello ! I'm having this problem on 3ds max, the edge selection wont let me select edges by themselves ! only by groups ! like this! i cant select any edge unless i select a group of 4 that are connected ! please help this is kinda of urgent ! Thank you all for your time !
So I must be missing something here because I cannot for the life of me get this. How do I select connected polys in 3DS MAX? Frequently in my job I receive meshes that are attached together but not contiguous. I'm trying to select all of the polys of one of these pieces to separate them out and later group them. Basically…
Hi there, i have a really annoying Problem with Maya 2016. I cant select multiple objects at once anymore. I already deleted the Prefs, but nothing changes. Single selection works and also shift-clicking for multiple objects. But i cant hold down left mouse button for multiple selection of objects anymore. So the…
hey guys, i remember having a photoshop action that takes a selection, grabs the pixels around it's edge, and duplicates them out around the selection, giving each selection island a pixel width of padding. anyone know what i'm talking about, and where i can find this badboy?
Hi guys select by angle is always a pain for me. So I downloaded one window UI command but dont know how to assign the working command to it. Suppose If I type 0 in the box it should not select the faces and if I type 45 degree in the floatfield it should select faces with 45 degree. Please help me I'm not from programmig…
Hi Polycount, I was wondering if there was a way of getting around having to select each layer/bone individually every time I want to select the bones to add to a skin modifier? I'm fairly sure that you used to be able to select the collapsed biped and it would automatically add all of the bones . Thanks in advance.