I am preparing my models for Substance Painter, but I don't quite understand how their tutorial prepare their models. - Q1: While I know how to assign a material to faces, I don't know how to verify what materials a face has in Maya? - Q2: They seem to be able to select faces by material, did they achieve that by splitting…
Hey, I'm currently sculpting a female character and at the moment I'm stuck at the face. I don't know what it is, but something feels weird about the face. Maybe some of you guys could take a look at it:
faceting usually comes from a couple of things in AO baking 1: your spread, or in some apps 'Cosine angle' is set too high and your faces are occluding themselves 2: your smoothing is faceting, this should be pretty obvious though.
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…
Krikor: Thanks! sorry i missed your comment. To be fair, I think any other person could have done it better in that time frame, didn't have much time to practice :/ What I can share with you guys from what i learned from Scott Eaton is the importance of the skull, if the skull is not right, then your face won't be right…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
In term of pure face fundamental excluding the expression I believe the next coming book (in december) will be more suited to my skills needs (form of the head and neck). I would like to KNOW what special feature make a face an asian face, african, old, young, what special landmarks creat that specific ethnic and age…
I guess I don't understand what you mean by "Occluded faces". If you flip a few faces on the back of a sphere then select with "ignore backfacing" turned on it will grab those faces that are technically not in the view of the camera but are facing it. With grow from perspective it will ignore them. Is the problem that it…
Hi, I'm having trouble making faces, can anyone help me giving feedback? I got different references, because I'm following a tutorial e the reference provided is really low res, so I tried to get another one, in the end it's a mix between the one I got and the tutorial one. The parts that I have most trouble are: zygomatic…
In maya 2012, I'm getting a problem. When I select a face, it looks like that, with the vertices highlighted. When I try to extrude from the face, It's completely messed up, I can't quite explain it. How do I get rid of this pesky setting that I somehow activated?