And you helped it understand by answering them captchas But from all i head so far it needs a whole bunch of meta data to "understand" better. So to speak a mask telling what its "looking" at. If you slap it in without prep i am sure it will hallucinate the shit out of a scene
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
My main advice would be to A) Work on a far lower sub division layer until such a time that you find you cant add anymore detail, then, only then up the sub div layer and so on and so forth. Working in a very high SD layer right off the bat will almost always lead to that squishy look. B) study facial anatomy, particularly…
"Fat Hammer" Grenade Launcher Minigun (concept by Billy Wimblett) The whole idea of this project was to challenge myself to do something I don't really like - I don't like weapons, not a big fan of a hard surface and don't like all those super low-poly models. Plus I don't use Arnold much, I never GPU rendered before,…
Ive always wanted to make a battle spaceship. It looks like a hell of a project, especially in SU. The design looks good so far. I don't think the turrets are out of place. The bare area could use some extra plating or windows that could provide some filler. Texturing would of course help as well. I strongly recommend…
Hey all! Recently completed my fan art scene based of The Last of Us Part II! Here are some screens, the rest you can find on my Artstation post :) https://www.artstation.com/artwork/Ovydw8
This my take on Vakryie from Thor Ragnarok. So far I finished the highpoly sculpting ofr her. I will retop the model, create hair and render in UE4. This is personal work so I work on it as I get some free time: