Base model sitting at 686 polygons (triangles) for LoD0 with plenty of room to take it down to below 600 for L0D1. There are a few areas I could reduce and reuse those polygons in curved areas.
Skin is in progress http://img127.echo.cx/img127/6766/skinwip15ya.jpg I'm doing a soft tone skin similar to the conan model I showed here a week ago. [edit] Almost done:
haha, dude! Going through that page brought back CRAZY memories. Wild! Also, fullsize pic: http://a2.sphotos.ak.fbcdn.net/photos-ak-snc1/v2144/166/99/575925708/n575925708_2529310_8113.jpg
I found this video useful, shows you how you can achieve complex shapes by starting out with a plane, not sure that can work with a cylinder though: https://youtu.be/iEpGJTSZjS8?t=696
International news channel #366 sucks cos they basically have all Americans evil and the UK in evil co-existence with America. CNN is about even across the board. I don't watch Fox.