Alright, Im calling this thing done... Or as done as Im going to make it :P I added some random junk and a green light to Stephen-King things up a bit. I never did figure out how to disable mipmapping on the wall tho. Thanks everybody for all the crits, I really think it helped me quite a bit. To answer your question…
isnt this a case of monitor calibration over photoshop being wrong? once 127/50% grey is gamma reversed its going to be 50% grey in linear space. if you manually correct it to 187 its going to be 75% grey in linear space. my brain hurts :/
Here is what i have my arena net challenge looking like now http://desmond.imageshack.us/Himg193/scaled.php?server=193&filename=bakedarenanet4.png&res=medium http://desmond.imageshack.us/Himg148/scaled.php?server=148&filename=bakedarenanet2.png&res=medium
dunno: MX510 in all its blue and black glory: there seems to be another mouse around, the MX 518, not sure if its a successor to the MX510, or if its got one of those horrid tilt wheels. http://www.logitech.com/index.cfm/mice_pointers/mice/devices/187&cl=US,EN
by my calculations you could get the EXACT same shape out of 172 tris, thats without going into all the other things suggested by others edit- thought that might not be that usefull so i whipped this up in a minute or two (148 tris damn my calculations are crap)
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
My aim was to create a next-gen doorway, something you might find in Unreal 3. I made a height map (bottom left image)so I could run it through the Nvidia normal map filter in photoshop to create the normals. I also used an emissive for the security light. 3 x 1024 maps 147 triangles (82 polygons)
Wow top quality. I googled your studio and the animation and fx work look cool! http://www.prismart.productions/index.php?option=com_content&view=article&id=51&Itemid=147 You guys have a studio outside of India?
Teddy, Eric or Wiktor Can we please have an answer to this question about the GPU baker? :) http://www.polycount.com/forum/showpost.php?p=2349398&postcount=148 I'm glad to see many others in this thread are also curious about hardsurface curvature.