Hey fwbehemoth. At first glance your models suffer from what happened to me when I started modeling. Too much geometry doing nothing. On the first guy for example, you started with the face and because of incorrect edge loop techniques you ended up with a ton of extra lines that you ended up using down the front and back…
Wow, how did I miss this. Was it Lebs, Wogs or just ferals? Ah fuck em, those cowards have to live with the fact that they have to get 3 guys to punch on an innocent bystander just to make a few bucks. In the end, you have a living because you are talented, and they will just end up in Jail. I know the injustice of it all…
Yay, nice improvement! Now looks much better! Just a few things: These "buttons" won't be better to "bevel" them as (caution with coarse angles... setup normals there(marked in blue color) smooth ) instead of making those planar triangles? In that way the normal map aspect will be enhaced better... but will increase the…
Hey Racer, Container is coming along nicely. I'm an environment art fan more than a character art fan ;) . Crits - indents on the end face look really artificial. Colors are too strong (blue and black) and contrasted and read like faked normal details rather than true indents (though I'm sure they are). - Warning signs,…
does anyone else feel like the end days are literally right around the corner? I mean, maybe not THE END FOR EVERYTHING end days- just a huge cataclysm seems brewing that feels like its going to take out a lot of people. be it WWIII, Some sort of environmental shitstorm, or maybe all that religious hooey is on point and…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Yeah i also get some strangeness could be from my "scene" but it doesn't show up in application and almost appears as if a key-frame is being added so my animation skips quickly at the start, from moved state back to start state quickly. Just adding notes that might be helpful if they look into it, on their end, .fbx…
As far as I know, out of range curves don't work with biped's normal controllers but it will work on sub-animation controllers, which is probably useless for what you want, unless you want to do all of your animation on the sub-animation controllers... I wouldn't recommend that, I haven't ever tried it. But just incase you…
That sounds like a pretty good plan. The structure has a lot of unique qualities to it but I think you've found the right mix of techniques to use. There are probably 2-3 other ways to tackle it as well so I don't think there is one right answer. Besides most of those other ways include factors outside of this singular…
The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…