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Re: Run your own studio how you want!
Reply by
eld
·
Oct 2010
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General Discussion
I believe you upgrade your office twice, 4->6->8 seats.
2 results
Re: yarr mateys, how many of yer polycounters be pirates?
Reply by
Mark Dygert
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Apr 2009
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General Discussion
For 6 large I can sell you this button. It works as intended, in all apps!
3 results
Re: CS5
Reply by
skankerzero
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Oct 2009
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General Discussion
I choose to still use Photoshop 6. It does everything I need it to do.
2 results
Re: Wow-style pauldron
Reply by
SimonT
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Aug 2009
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3D Art Showcase & Critiques
But 6 million people playing your game is argumentation enough to remove bones :D
Re: Post your first normal-mapped asset.
Reply by
00Zero
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Jan 2009
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3D Art Showcase & Critiques
is that one of those japanese sex dispensers? they dispense a 6 ounce bottle of concentrated sex.
Re: how to get z brush...
Reply by
cryrid
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Dec 2010
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Technical Talk
http://www.zbrushcentral.com/showthread.php?t=95227 Has an example of using passes (post 6)
Re: Mass Effect 2
Reply by
ae.
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Jan 2010
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General Discussion
6 More days till release, get your wallets ready fellas :P
4 results
Re: veiwing sprites in 3dsmax9
Reply by
mikebart
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Apr 2007
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Technical Talk
found an answer, http://forums.cgsociety.org/showthread.php?f=6&t=136184&highlight=sprites
Re: Model Database
Reply by
KOm4
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Jan 2008
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General Discussion
how long is the model database from polycount offline now? 6 years?? lol
2 results
Re: unlit + lightmap material type
Reply by
AdrienTriangles
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Oct 2021
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Unreal Engine
https://medium.com/@lordned/ue4-rendering-part-6-adding-a-new-shading-model-e2972b40d72d
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