Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…
The other important thing to consider is, if you keep offering low rates for a prolong time, you'll eventually have the reputation as the 'cheap freelancer' and I would imagine it would be very difficult to change this perception. If you find yourself in a situation that you want to offer less, then I would state in the…
https://lesterbanks.com/2016/11/marvelous-designer-uvs-maya/ check this out ^^^ its my go to workflow you have likely asked too many questions all at once to get much of an answer. if you follow the tutorial i linked that should cover many of your questions. Just remember, you don't have to have knowledge of the whole…
Can suggest few things : - arms look disjointed >shoulders to far >pectoralis not connecting to the arm [check muscle origin to insertion ] >same on the back but muscle are latissimus dorsi and teres major [arm connecting on the back is narrow]…
Here is a good source of reference for beat up wood. http://cgtextures.com/textures.php?t=browse&q=516 Also, make sure before you create your stroke that you are on the model itself as opposed to the canvas. Being on the canvas while holding alt down will let you pan around, but if you are on your model it will be the…
Thanks Fearian, Also sorry to bump the thread after so long, but this appears to be the top result when searching for how to transfer Polypaint out of Zbrush as vertex colors. The method Fearian suggests works fine as of March 2016 (Zbrush 4R7). I have tested this by: -Decimating a mesh down to 5 million polys ("use and…
As Joshuag mentioned, the Maya retopology system has come a long way in 2016 and is very useful. Start off making massive edge loops, don't get bogged down in starting off dense as that will be a nightmare to manage. The great thing about the retopology tool is that it's very easy to add loops and density and then relax…
Hi all! Ha, 2016 did not turn out as I thought. From February on my full time job turned very busy lasting till the 2nd half of the year. But still I manged to work on many important aspects of the game (but again, not that much art) Anyhow, I'm now doing this full time so it's more likely my art output eventually…
I have to lift the stylus before releasing ALT? That makes sense, and when I do that, it literally stops scaling randomly whenever I pan... but I have to raise my stylus like 2 feet above the tablet every time I pan so it doesn't scale accidentally. My Huion H610 Pro's tablet has like a 0.6" LOD (lift off distance) and…
Yea it's a really fantastic game. It scratches that itch I have for semi-open world games with tons of beautiful stuff to explore and multiple ways to play through areas (Deus Ex, Bioshock, Dishonored, etc). The art style is even more well defined than the first and the gameplay has improved all around. For some reason I'm…