Weta didn't even work much on D9 at all, they've done some shots with the mothership because they did the model for it and basically that's all beyond some concept art. Most of the post work was done by several Canadian VFX studios.
very cool! - never thought i'd ever say that about a bond movie. the product placement was horribly obvious and frequent though. from a vfx standpoint i found the venice house crushed in a very very unbelievable way. otherwise...
Hi there! Our company is looking for a full time 2D animator who can give life to our characters, create amazing 2D VFX, and help with animating UI. If this is something you might be interested in, you can find more details about the position here: https://www.gaggle.fun/jobs/2d-animator Thanks!
Hey, could someone please try and open this scene file. It is saved with Maya 2013 64bit. My maya will only load 99% then it just freezes, it's only a small mesh, but I don't have time to remake most of it :( https://dl.dropbox.com/u/63494571/University/VFX/Semester%201/Digital%20Presentation/mesh.ma
Its been more than a year since my last post on this project. But thankfully I have managed to make some decent progress on it. I completely rewised modular system on houses and ground elements and reworked alomst everything in the scene. But I think Im happy with the results. Im gonna spent more time on polishing, vfx and…
Disney and pixar have been using this system for years. So has the vfx industry. For instance check out this paper from wreck it ralph: http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf imo with 90% of whatever you do, physically based rendering is going to make it better and easier.
I've had clients like this, you get hired to do x, but then they ask if you can do y, as long as your honest and say, no but i'll have a go, then everyone should be happy. Check out the VFX area on the wiki - http://wiki.polycount.com/wiki/Special_Effects What engine are you using ?
I think its more common in VFX, but am seeing a few more positions like this open up in games. I think Ready at Dawn had a similar position advertised a while back for primarily just texture art? ... but yeah as Laurens pointed out, you have to be feckin good!
Digital Tutors got bought by Pluralsight,t hat's why. You can texture with Mudbox, but a lot of the professional developers here are on Substance Painter/Designer and maybe Quixel. You should REALLY look into those for your texturing needs. Mari is out there too, and has a noncommercial license. THat's a VFX standard.
I sneaked in the undercut part just in case. Cuz I don't want to see this going where VFX Artists went a few yrs back. Life After Pi still haunts me times again. But you are right, if you make good quality stuff, people will be willing to pay.