Played around with it some more. Added a little bit of extra detailing to one of the models, and tried out a new texture with a more defined and rugged look to it. The exhaust is still very much a work in progress. I'm trying to figure out a good compromise between the simple white streaks the older shows often used and…
Thanks for the compliment, always appreciated. Yeah I realised that after I put the images up. I have made some pretty big changes to the front of the Dam that will be put on Polycount as soon as I finish the block out. Including changing the Dam itself to a concave shape. Thanks! The last images were the first time I've…
blender might be an option: rather affordable ;) - leaving plenty of budget to pick up some addons. can be set up pretty much any way you'd want to (knowing a bit of python helps though - as does throwing away the defaults), it has a modifier stack - although by far not as deep as max's - and even comes with…
So first posted update, I haven't had a huge amount of time, but I have already made several improvements: 1. Built Tree base meshes. 2. adjusted lighting to brighten the scene and match the colour profile of the concept better. 3. Adjust the camera angle and the colour of the moss. 4. I have created a simple fog shader…
It does look better, I would find a reference of the weapon you would like to replicate. Like these two, personally I like the first one the best. Although the wood you got now looks more like the second one, but you can see the grain flows differently. http://www.thespecialistsltd.com/files/Thompson-M1A1.jpg…
Cool, thanks for the advice. I'm a total newb to lighting/UDK. So would you say it's more advisable to place my lights on the basis of where I want highlghts/spec to be prominent rather than trying to replicate how the light would come "naturally" in the scene (within reason of course, obviously no lighting shit from the…
I totally agree with Xoliul on this, but i can also see the point (when you are really new) to see something be created from scratch with all the steps included. I remember when i where new, i followed alot of tutorials step by step and it looked awesome but when i tried making something original i had loads of truble…
Don't invert the fresnel. You want the opacity to change near the center when you're looking at the leaf planes more straight on. Also the math as described works off of the normals of the object. I overlooked you'd modified them, so the fresnel effect would behave differently than expected. Do you have a link or the…
How can I replicate this behaviour? I tried out several simple meshes in Maya but never got a result like that. Can you please share this arc-like mesh for us, EarthQuake? I would like to test a few things out. And because I think my questions got a bit lost, here is my post again: As mentioned by EarthQuake, 3ds Max…
Since I'm still having this problem, I'll post my specs here too. I was able to run the Suite once, and that was after installing a patch that was released after the Beta was over. Tried replicating it without success. I'm running PS CC 2014. System Specs: OS Name Microsoft Windows 7 EnterpriseVersion 6.1.7601 Service Pack…